The AI finds navigational paths and weapon collectables and begins its movement maintaining equal distance from the wall colliders. Once they find a weapon they fire all the shots immediately (since posting this video, they now only fire if someone is in the same room).… Read More
Here is the timelapse of us working on Light Bound during TGGJ, Enjoy!… Read More
Fettspielen.de did a great Let’s Play video of Bat Pack! You can check out more of their videos at: http://www.youtube.com/user/FettspielenDE?feature=watch… Read More
We’ve updated Bat Pack on iOS to fix minor issues as well as an iPad scaling issue in the level select screen.
If you haven’t picked it up yet, you can here:
This article is going to focus on how to get your Unity game running as fast as possible on mobile devices, specifically iPhone but you can carry over techniques to Android as well. This is something I find a lot of people have issues with, their game running at terrible frame rates and not understanding why or what they can do about it!… Read More